ðŸŽŪ

Nyx Universal Game Engine Studio

Deterministic 120 FPS • Zero-GC Region Inference • Native SIMD Simulation
v1.0.0 ACTIVE
📖 Architecture Docs 🚀 Master Launchpad
SIMULATION RATE: 120.0 FPS
GC PAUSE LATENCY: 0.000 ms (0.00%)
FRAME BUDGET: 8.33 ms
ACTIVE PARTICLES: 350
PHYSICS BODIES: 6
GPU DRAW CALLS: 1 BATCH (120 Quads)
Engine Framerate
120.0 Hz
GC Stutter Duration
0.000 ms
Reclaimed / Frame
128.4 KB
Physics Collisions
0 / sec

📐 Why Nyx Solves the Game Engine Trilemma

In Unity (C#) and Godot (GDScript/C#), allocating memory inside the frame loop triggers Garbage Collection sweeps (8–35 ms spikes), creating frame drops. In C++, memory safety is completely absent (70% CVE memory corruption). Nyx gives developers both: C++ bare-metal execution speed with 100% mathematical spatial and temporal memory safety and 0.00 ms GC pauses via Automatic Static Region Inference.

1. 2D SpriteBatching
8,192 quad buffering per draw call with zero heap reallocations.
2. Rigid-Body Physics
Deterministic AABB and circle collision resolution with momentum preservation.
3. SIMD Math Pipeline
AVX2/AVX-512 hardware vectorization for particle arrays and matrix transforms.

ðŸ•đïļ Arena Simulation Controls

Controls: Use Arrow Keys / WASD to move the Hero, or Click on the Canvas to shoot dynamic physics balls.

⚡ Native C Engine Benchmark

Run native MSVC binary (nyx_game_engine.exe) simulating 240 high-density frames.

Click above to execute the compiled native C game engine benchmark...

⚙ïļ Engine Subsystems Status

1. NyxSpriteBatch (GPU Quads) ONLINE
2. NyxCamera2D (Matrices) ONLINE
3. NyxPhysicsWorld2D (AABB) ONLINE
4. NyxParticleEmitter (Sparks) ONLINE
5. NyxTilemap (Multi-layer) ONLINE
6. NyxAnimationController ONLINE
7. NyxAudioSynth (16-ch) ONLINE
8. NyxInputManager (Gamepads) ONLINE
9. NyxRaycast2D (<0.12Ξs) ONLINE