Nyx Game Development Academy

Hard Real-Time 120 FPS Gaming

Learn how to build deterministic 2D/3D games with zero garbage collection stutter, SIMD vector math, 60–120 FPS hardware pacing, and seamless laptop deployment.

🎮 Try In-Browser Game Lab 💻 Export to Native Laptop Project

120 FPS Live Canvas Simulation

Telemetry: 120.0 FPS | 0.00ms GC | 8.33ms budget
Click canvas to interact with mouse force field

Native Nyx Game Frame Code

Every frame runs inside an $O(1)$ Region Bump arena with zero heap allocations.

// Nyx Zero-GC 120 FPS Loop pub fn update_frame(dt: f32) void { region frame_arena { // Allocate ephemeral particles let particles = frame_arena .alloc_slice(Particle, 1000); // SIMD 4-lane position step simd.vector_integrate_pos( particles, dt, GRAVITY ); // Lock-free render submission render_queue.submit(particles); } // O(1) instant pointer reset! }

📚 Game Engineering Modules

Module 01

Zero-GC Game Frame Lifecycle

Learn how Nyx replaces Java/C# garbage collectors with thread-local bump frames (`region frame { ... }`) guaranteeing 0.00ms latency spikes at 120Hz.

View Lifecycle Diagram →
Module 02

3D glTF 2.0 & Skeletal Rigging

Load Blender `.gltf` and Apple `.usdz` meshes with bone hierarchies, inverse bind matrices, and SIMD quaternion skinning using `std.mesh.gltf_parser`.

Explore 3D Mesh Parser →
Module 03

Binaural 3D HRTF Spatial Audio

Implement directional sound acoustics with interaural time difference (ITD) and head-related transfer functions using `std.audio.hrtf_spatial`.

View DSP Synthesizer Specs →
Module 04

Lock-Free UDP Multiplayer Netcode

Stream player inputs through Single Producer Single Consumer (SPSC) ring buffers with client-side prediction and sub-millisecond rollback reconciliation.

Explore Lock-Free Rings →

💻 Move Hard Dev to Your Laptop

Learn in the browser, then export a production-ready native game project to your workstation. Compile down to native bare-metal x86_64, ARM64, or Vulkan binaries.

# 1. Initialize native Nyx 120 FPS game template
nyx new my_game --template=game-2d

# 2. Compile to high-performance native machine code
nyx build --release -o bin/game.exe

# 3. Launch at 120 FPS with Vulkan hardware scanout
./bin/game.exe
Open Full WASM Code Lab & Playground →